by name

A Acid Arrow Acid Splash Aid Alarm Alter Self Animal Friendship Animal Messenger Animal Shapes Animate Dead Animate Objects Antilife Shell Antimagic Field Antipathy/Sympathy Arcane Eye Arcane Hand Arcane Lock Arcane Sword Arcanist's Magic Aura Astral Projection Augury Awaken

B Bane Banishment Barkskin Beacon of Hope Bestow Curse Black Tentacles Blade Barrier Bless Blight Blindness/Deafness Blink Blur Branding Smite Burning Hands

C Call Lightning Calm Emotions Chain Lightning Charm Person Chill Touch Circle of Death Clairvoyance Clone Cloudkill Color Spray Command Commune Commune with Nature Comprehend Languages Compulsion Cone of Cold Confusion Conjure Animals Conjure Celestial Conjure Elemental Conjure Fey Conjure Minor Elementals Conjure Woodland Beings Contact Other Plane Contagion Contingency Continual Flame Control Water Control Weather Counterspell Create Food and Water Create Undead Create or Destroy Water Creation Cure Wounds

D Dancing Lights Darkness Darkvision Daylight Death Ward Delayed Blast Fireball Demiplane Detect Evil and Good Detect Magic Detect Poison and Disease Detect Thoughts Dimension Door Disguise Self Disintegrate Dispel Evil and Good Dispel Magic Divination Divine Favor Divine Word Dominate Beast Dominate Monster Dominate Person Dream Druidcraft

E Earthquake Eldritch Blast Enhance Ability Enlarge/Reduce Entangle Enthrall Etherealness Expeditious Retreat Eyebite

F Fabricate Faerie Fire Faithful Hound False Life Fear Feather Fall Feeblemind Find Familiar Find Steed Find Traps Find the Path Finger of Death Fire Bolt Fire Shield Fire Storm Fireball Flame Blade Flame Strike Flaming Sphere Flesh to Stone Floating Disk Fly Fog Cloud Forbiddance Forcecage Foresight Freedom of Movement Freezing Sphere

G Gaseous Form Gate Geas Gentle Repose Giant Insect Glibness Globe of Invulnerability Glyph of Warding Goodberry Grease Greater Invisibility Greater Restoration Guardian of Faith Guards and Wards Guidance Guiding Bolt Gust of Wind

H Hallow Hallucinatory Terrain Harm Haste Heal Healing Word Heat Metal Hellish Rebuke Heroes' Feast Heroism Hideous Laughter Hold Monster Hold Person Holy Aura Hunter's Mark Hypnotic Pattern

I Ice Storm Identify Illusory Script Imprisonment Incendiary Cloud Inflict Wounds Insect Plague Instant Summons Invisibility Irresistible Dance

J Jump

K Knock

L Legend Lore Lesser Restoration Levitate Light Lightning Bolt Locate Animals or Plants Locate Creature Locate Object Longstrider

M Mage Armor Mage Hand Magic Circle Magic Jar Magic Missile Magic Mouth Magic Weapon Magnificent Mansion Major Image Mass Cure Wounds Mass Heal Mass Healing Word Mass Suggestion Maze Meld into Stone Mending Message Meteor Swarm Mind Blank Minor Illusion Mirage Arcane Mirror Image Mislead Misty Step Modify Memory Moonbeam Move Earth

N Nondetection

P Pass without Trace Passwall Phantasmal Killer Phantom Steed Planar Ally Planar Binding Plane Shift Plant Growth Poison Spray Polymorph Power Word Kill Power Word Stun Prayer of Healing Prestidigitation Prismatic Spray Prismatic Wall Private Sanctum Produce Flame Programmed Illusion Project Image Protection from Energy Protection from Evil and Good Protection from Poison Purify Food and Drink

R Raise Dead Ray of Enfeeblement Ray of Frost Regenerate Reincarnate Remove Curse Resilient Sphere Resistance Resurrection Reverse Gravity Revivify Rope Trick

S Sacred Flame Sanctuary Scorching Ray Scrying Secret Chest See Invisibility Seeming Sending Sequester Shapechange Shatter Shield Shield of Faith Shillelagh Shocking Grasp Silence Silent Image Simulacrum Sleep Sleet Storm Slow Spare the Dying Speak with Animals Speak with Dead Speak with Plants Spider Climb Spike Growth Spirit Guardians Spiritual Weapon Stinking Cloud Stone Shape Stoneskin Storm of Vengeance Suggestion Sunbeam Sunburst Symbol

T Telekinesis Telepathic Bond Teleport Teleportation Circle Thaumaturgy Thunderwave Time Stop Tiny Hut Tongues Transport via Plants Tree Stride True Polymorph True Resurrection True Seeing True Strike

U Unseen Servant

V Vampiric Touch Vicious Mockery

W Wall of Fire Wall of Force Wall of Ice Wall of Stone Wall of Thorns Warding Bond Water Breathing Water Walk Web Weird Wind Walk Wind Wall Wish Word of Recall

Z Zone of Truth


Permission to copy, modify and distribute the files collectively known as the System Reference Document 5.1 ("SRD5") is granted solely through the use of the Open Gaming License, Version 1.0a.

This material is being released using the Open Gaming License Version 1.0a and you should read and understand the terms of that license before using this material.

The text of the Open Gaming License itself is not Open Game Content. Instructions on using the License are provided within the License itself.

The following items are designated Product Identity, as defined in Section 1(e) of the Open Game License Version 1.0a, and are subject to the conditions set forth in Section 7 of the OGL, and are not Open Content: Dungeons & Dragons, D&D, Player's Handbook, Dungeon Master, Monster Manual, d20 System, Wizards of the Coast, d20 (when used as a trademark), Forgotten Realms, Faerûn, proper names (including those used in the names of spells or items), places, Underdark, Red Wizard of Thay, the City of Union, Heroic Domains of Ysgard, Ever- Changing Chaos of Limbo, Windswept Depths of Pandemonium, Infinite Layers of the Abyss, Tarterian Depths of Carceri, Gray Waste of Hades, Bleak Eternity of Gehenna, Nine Hells of Baator, Infernal Battlefield of Acheron, Clockwork Nirvana of Mechanus, Peaceable Kingdoms of Arcadia, Seven Mounting Heavens of Celestia, Twin Paradises of Bytopia, Blessed Fields of Elysium, Wilderness of the Beastlands, Olympian Glades of Arborea, Concordant Domain of the Outlands, Sigil, Lady of Pain, Book of Exalted Deeds, Book of Vile Darkness, beholder, gauth, carrion crawler, tanar'ri, baatezu, displacer beast, githyanki, githzerai, mind flayer, illithid, umber hulk, yuan-ti.

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The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

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Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document 5.0 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.